#include <dspSimulator/register/generalRegister.h>

#include <utility>

GPR::GPR(std::string name) {
    m_name = std::move(name);
    m_data = 0;
}

u32 *GPR::getDataPtr() {
    return Register::getDataPtr();
}

void GPR::updateData(u32 data) {
    Register::updateData(data);
}


